Elite Dangerous Engineers guide
Elite Dangerous is a remarkable name in the genre of the space-flight simulation game. Frontier Developments developed and launched it public on December 16, 2014. With a science fiction game about galaxy exploration like Elite Dangerous, the technical elements are very important. As a result, in this game, there are lots of engineers and they all take a very important role. They are known as people who can modify players ship’s weapons and modules. For this reason, Elite Dangerous Engineers guide is the thing that players search for most.
Since you’re here, I will provide you a fullest and most basic Elite Dangerous Engineers guide. So, let’s follow us in this article to get all of your demand information!
Basic information about Elite Dangerous Engineers
As mentioned above, the Engineers are individuals who can modify the ship’s weapons and modules. And in this game, there are a total of 24 engineers. Each of them has a special ability and they can only modify a specific set of weapons and modules. And that set depends on the lore and preference of each engineer. For example, some engineers are suited more for explorers whilst some others suited for bounty hunters.
Besides that, because these engineers reside in planetary bases. So, in order to access them, you need to expand the Horizons. Moreover, before you can receive an invite to the base of an engineer, you must learn about them first. And the Elite Dangerous Engineers guide below can help you.
Elite Dangerous Engineers guide: Bases
It isn’t easy at all to get an invite from an engineer to their base. You have to meet all of their invite requirements. And each engineer will have their unique requirements. I’ve listed all these requirements in the table below (section Engineer). You can refer to it to know how to get the invite. Once you’ve gotten the invite and traveled to their base, you’ll be able to unlock their services. However, to unlock this, you must do the task that they ask you to do.
Here are all bases of all engineers.
|Tod "The Blaster" Mcquinn||Trophy Camp||Wolf 397||Trus Madi|
|Selene Jean||Prospector's Rest||Kuk||B 3|
|Didi Vatermann||Vatermann LLC||Leesti|
|Bill Turner||Turner Metallics Inc||Alioth||January 1, 1970|
|Broo Tarquin||Broo's Legacy||Muang||January 1, 1970|
|Liz Ryder||Demolition Unlimited||Eurybia||Makalu|
|Hera Tani||The Jet's Hole||Kuwemaki||A 3 A|
|Tiana Fortune||Fortune's Loss||Achenar||4A|
|Felicity Farseer||Farseer Inc||Deciat||January 1, 1970|
|Colonel Bris Dekker||Dekker's Yard||Sol|
|Juri Ishmaak||Pater's Memorial||Giryak||January 1, 1970|
|The Sarge||The Beach||Beta-3 Tucani|
|Elvira Martuuk||Long Sight Base||Khun||5|
|The Dweller||Black Hide||Wyrd||A 2|
|Lei Cheung||Trader's Rest||Laksak||A 1|
|Marco Qwent||Qwent Research Base||Sirius|
|Professor Palin||Palin Research Centre||Maia||A 3 A|
|Zacariah Nemo||Nemo Cyber Party Base||Yoru|
|Lori Jameson||Jameson Base||Shinrarta Dezhra|
|Ram Tah||Phoenix Base||Meene||AB 5 D|
|Etienne Dorn||Kraken's Retreat||Los||A 2 B|
|Marsha Hicks||The Watchtower||Tir||A 2|
|Mel Brandon||The Brig||Luchtaine||A 1 C|
|Petra Olmanova||Sanctuary||Asura||January 1, 1970|
Once you’ve unlocked the engineers’ services, you’re given a reputation rank to the engineer. This rank goes from 1 to 5. In which, 5 is the highest reputation that you can achieve. So, what do these reputation ranks mean? The fact that, these reputation ranks determine the level of modification that you can do. And each modification craft your progress to the next reputation level increases. As a result, when you can increase your reputation with the engineer, you’ll be able to craft higher level modification. And of course, this will make a higher effect.
Besides that, you also can increase the level modification by making a profit with engineer instead of trying to increase your reputation level. And depending on each engineer that you work with, you might sell them commodities, exploration data, or bounty vouchers to increase the level modification. In detail, here I will provide you with the required profit for each grade of reputation level.
With grade 1: Unlock as soon as possible when the Engineer task has been completed.
Grade 2: Sell them exploration data or commodities with a net profit of 500,000 Credits.
With grade 3: Sell them exploration data or commodities but with higher net profit – 2,000,000 Credits
Grade 4: Sell them exploration data or commodities with a net profit of 8,000,000 Credits.
Grade 5: Continue selling them exploration data or commodities but with higher net profit – 16,000,000 Credits
Note: In some case, for a module type, Engineers may not be able to craft all 5 modification levels.
Elite Dangerous Engineers guide: Crafting
To upgrade modules on your ship, the Engineer can require some materials. Each blueprint will specify the material that the Engineer needs as well as how to get them. In fact, you can get these materials in lots of sources. For example, you can get them in the destroyed ships, mission rewards, ship or wake scans. In addition, signal sources, mining, planetary surface resources, etc are also some sources that you can use. However, remind you that each engineer requires different materials. This means not all materials that you’ve gathered will be useful with the same engineer. You can pin the maximum one blueprint per Engineer. In addition, the pinned modifications can be crafted at any station that is equipped with a Remote Workshop. However, a modification crafted remotely won’t help you contribute your reputation to your engineer.
Before upgrading a module, you’ll see on the screen a list of needed materials for the modification. In addition, on that screen, you also can see the range for applied effects. The negative effects are static for a given grade. This means they will only increase with higher grades. Whilst, the positive effects will increase when there are more materials spent on them. When you purchase modification, your reputation with the Engineer will increase. This helps you unlock access higher grades of modifications.
In addition, you must progress the grades through consecutively from 1 to 5. You can enhance the module by spending an additional quantity of materials to apply a single Experimental Effect. Remind you that experimental effects are only available at Engineer Workshops. You can’t apply remotely. And finally, you only can install one upgrade modification per module.
Elite Dangerous Engineers
Here is a detail table about all Engineers in the galaxy. This is one of the most important section in this Elite Dangerous Engineers guide. So, don’t miss it!
|Engineer||Modifies up to||Location||How to find||How to get invite||How to unlock||How to gain reputation|
|Tod "The Blaster" McQuinn||G5 Railgun & Multicannons, G3 Frag Cannons, G2 Cannons.||Wolf 397||Common knowledge||Earn 15 bounty vouchers||Provide 100,001 CR worth of bounty vouchers||Craft modules, Hand in Alliance vouchers to Trophy Camp.|
|Felicity Farseer||G5 FSD, G3 DS Scanner, Sensors & Thrusters, G1 Interdictor, Power Plant & Shield Boosters.||Deciat||Exploration rank Scout or higher||Provide 1 unit of Meta-alloys||Craft modules, Sell exploration data at Farseer Inc.|
|Elvira Martuuk||G5 FSD, G3 Shields, G2 Thrusters, G1 Shield Cell Bank.||Khun||Common knowledge||>300 ly travel distance from starting system||Provide 3 units of Soontill Relics||Craft modules, Sell exploration data at Long Sight Base.|
|Liz Ryder||G5 Missile Rack & Torpedo Pylons, G3 Mines, G1 Hull Reinforcement & Armour.||Eurybia||Common knowledge||Friendly reputation with Eurybia Blue Mafia; complete mission from Chris & Silva's Paradise Hideout||Provide 200 units of Landmines(illicit)||Craft modules, Sell commodities to Demolition Unlimited.|
|The Dweller||G5 Power Distributor, G4 Pulse Laser, G3 Burst & Beam Lasers.||Wyrd||Common knowledge||Deal in stolen or illicit goods at 5 Black Markets||Pay 500,000 CR||Craft modules, Sell commodities to Black Hide.|
|Lei Cheung||G5 DS Scanner, Sensors & Shields, G3 Shield Boosters.||Laksak||Learned from "The Dweller" (tier 3)||Trade with at least 50 markets||Provide 200 units of Gold||Craft modules.|
|Selene Jean||G5 Hull Reinforcement & Armour.||Kuk||Learned from Tod "The Blaster" (tier 3)||Mine at least 500 tons of ore||Provide 10 Painite||Craft modules, Sell commodities, exploration data to Prospector's Rest.|
|Hera Tani||G5 DS Scanner & Power Plant, G3 Power Distributor & Sensors.||Kuwemaki||Learned from Liz Ryder (tier 3)||Minimum outsiderrank with Empire||Provide 50 Kamitra Cigars||Craft modules, Sell commodities to The Jet's Hole.|
|Broo Tarquin||G5 Burst, Beam & Pulse Lasers.||Muang||Learned from Hera Tani (tier 3)||Combat rank competentor higher||Provide 50 Fujin Tea||Craft modules.|
|Marco Qwent||G4 Power Plant, G3 Power Distributor||Sirius(Permit Required)||Learned from Elvira Martuuk (tier 3)||Invitation from Sirius Corporation(very rare mission reward, it can take 2-3 days to get it)||Provide 25 Modular Terminals||Craft modules, Sell commodities to Qwent Research Base.|
|Zacariah Nemo||G5 Frag Cannon, G3 Multicannons, G2 Plasma Accelerator.||Yoru||Learned from Elvira Martuuk (tier 3)||Invitation from Party of Yoru||Provide 25 units of Xihe Companions||Craft modules, Sell commodities to Nemo Cyber Party Base.|
|Didi Vatermann||G5 Shield Boosters, G3 Shields.||Leesti||Learned from Selene Jean (tier 3)||Gain trade rank of Merchant or higher||Provide 50 units of Lavian Brandy||Craft modules.|
|Colonel Bris Dekker||G4 Interdictor, G3 FSD.||Sol(Permit Required)||Learned from Juri Ishmaak (tier 3)||Friendly rank with Federation||Provide 1,000,000 CR worth of combat bonds||Craft modules.|
|Juri Ishmaak||G5 DS Scanner, Mines & Sensors, G3 Kill Warrant Scanner, Missiles & Torp Pylons.||Giryak||Learned from Felicity Farseer (tier 3)||Earn more than 50 combat bonds||Provide 100,000 CR worth of combat bonds||Craft modules, Hand in combat bonds to Pater's Memorial.|
|Professor Palin||G5 Thrusters,||Maia||Learned from Marco Qwent||Attain a maximum distance from your career start location of at least 5,000 ly||Provide 25 units of SensorFragments||Craft modules, Sell exploration data to Palin Research Centre.|
|Bill Turner||G5 DS Scanner, Plasma Accelerator & Sensors,||Alioth(Permit Required)||Learned from Selene Jean (tier 3)||Friendly with the Aliance of Independent Systems||Provide 50 units of Bromellite||Craft modules|
|Lori Jameson||G5 DS Scanner & Sensors,||Shinrarta Dezhra(Permit Required)||Learned from Marco Qwent (tier 3)||Gain combat rank of dangerous or higher||Provide 25 units of Konnga Ale||Craft modules, Sell exploration data to Jameson Base.|
|Ram Tah||G5 Chaff, Electronic Countermeasures, Heat Sinks & Point Defence,||Meene||Learned from Lei Cheung (tier 3)||Gain exploration rank of Surveyor or higher||Provide 50 Classified Scan Databanks||Craft modules, Sell exploration data to Phoenix Base.|
|Tiana Fortune||G5 Sensors, Cargo, Wake and Kill Warrant Scanners, all Limpet Controllers,||Achenar(Permit Required)||Learned from Hera Tani (tier 3)||Friendly with the Empire||Provide 50 units of Decoded Emission Data||Craft modules, Sell commodities to Fortune's Loss|
|The Sarge||G5 Cannon & All Limpet Types, G3 Railgun.||Beta-3 Tucani||Learned from Juri Ishmaak (tier 3)||Midshipman or higher with the Federal Navy||Provide 50 units of Aberrant Shield Pattern Analysis||Craft modules, Sell exploration data to The Beach|
|Etienne Dorn||G1 Scanners, Plasma Accelerator, Thrusters, Sensors||Los||Learned from Liz Ryder (tier 3)||Trade rank of Dealer or higher||Provide 25 units of Occupied Escape Pods||Craft modules|
|Marsha Hicks||G1 all Limpet types, all Cannon types, Fuel Scoops, Rail Guns, and Refineries||Tir||Learned from The Dweller (tier 3)||Exploration rank of Surveyor or higher||Mine 10 units of Osmium||Craft modules|
|Mel Brandon||G4 all Laser Weapons, Frame Shift Wake Scanners, Shield Generators, Thrusters||Luchtaine||Learned from Elvira Martuuk||Gain an invitation from the Colonia Council minor faction||Provide 10,000 credits of bounty vouchers||Craft modules|
|Petra Olmanova||G1 Armour, Hull Reinforcement, Utilities, Mines, Missiles, and Torpedoes||Asura||Learned from Tod "The Blaster" McQuinn (tier 3)||Combat rank of Expert or higher||Provide 200 units of Progenitor Cells||Craft modules|
Conclusion: Above are all about Elite Dangerous Engineers guide. With this guide, hope that you know more about these engineers and can take their advantages easier to modify your module or ship’s weapons much effective. If you have any question or other things need to discuss with us, let’s leave a comment below. We will be very happy to listen to your opinion. Finally, thank you for reading news on Auto Club Revolution. Hope you have a nice day!