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Full list of Stellaris console commands for an excellent experience!

Full list of Stellaris console commands for an excellent experience!

Stellaris console commands

 

With people who love strategy games, Stellaris is an incredibly addictive video game that they can’t ignore. Offering addictive and epic gameplay, attractive storyline, carefully invested visuals, great mechanics, and tons of prominent features, this game is great. So, it makes gamers sit many hours in front of their PC or game console to explore. And, according to a review of PC Gamer, this game is one of the best strategy games. But that isn’t all. This game can even be better so much when players use Stellaris console commands (or also known as Stellaris cheats). And, that is the reason why millions of gamers around the world are looking for these commands.

Because you are here, we will offer you a full list of Stellaris console commands. Surely your gaming experience will be improved so much with this great list. Now, let’s explore!

About Stellaris gameStellaris game

Before you are overwhelmed with an extremely long list of Stellaris console commands, let’s learn a bit about the game.

Stellaris’s an excellent 4X grand strategy game that was created by Paradox Interactive and released worldwide on May 9th, 2016. Stellaris offers players addictive gameplay revolving around exploring the space, building and managing an empire. Besides, this game allows players to make diplomacy or even participate in various epic space warfare with other spacefaring civilizations. According to a review post on IGN, they review this game that:

With the experts at Paradox putting their own spin on a classic genre, it seems like a can’t-miss proposition. [1]

In general, in this game, players have a chance to take part in a huge galaxy. Here, they can do everything including building their dreaming empire. The strategy and military are the main and the most attractive elements in this game. They are invested carefully with incredible stunning graphics. Besides that, a variety of faster-than-light (FTL) spaceship, and various amazing effects also make gamers overwhelmed. Coming to this game, players will have the feeling like they are in a Hollywood blockbuster action film. Moreover, in which, they are the protagonist.

That’s a bit about the game. Now, let’s move to the next section and find out how to activate console commands in this game.

How to activate and use Stellaris console commandsHow to active Stellaris console commands

Similar to many other games, to open the console in Stellaris, all you need to do is press the tilde key on your keyboard. It’s usually located under the ESC key.

Besides that, in case your keyboard doesn’t have this button or it doesn’t work for you. Don’t worry! Because it is only a small issue relating to the nationality of your keyboard setting. In that situation, let’s try some other ways such as pressing SHIFT + 2, SHIFT + 3, or ALT + 2 + 1. Once you have opened the console, to use the console, you just simply type in the Stellaris cheats you want and hit enter. The full list of these Stellaris cheats is below. Now, let’s scroll down and check out all of them.

List of Stellaris console commands

Here is a full list of Stellaris console commands. And you can use the searching feature to search for the commands you want quickly.

Name

Syntax

Effect

3dstats3dstatsUse this command to toggle the 3DStats. Once 3DStats is enabled, your FPS and render time will appear on the screen.
achievement_statusachievement_statusUse this command to print your current achievement status to the console.
activate_all_traditionsactivate_all_traditionsActivate instantly perks for all traditions.
activate_ascension_perkactivate_ascension_perk [ascension perk id]Activate the specified ascension perk. See the ascension perk ID here
activate_traditionactivate_tradition [tradition id]Use this command to activate the specified tradition. Refer to our list of tradition ID
add_anomalyadd_anomaly [anomaly category]Add an anomaly category for your selected planet. Refer to our list of anomaly category for more information.
add_ethic_popadd_ethic_pop [population id] [ethic id]Add the specified ethic to the specified population. You can hover to get population ID. To get ethic ID, view our ethic list.
add_opinionadd_opinion [source id] [target id] [opinion amount]Use this command to add or remove opinion from one empire to another. The negative numbers will help you remove opinion and oppositely. Besides that, your empire id is always 0.
add_popsadd_pops [species id] [planet id]Use this command to populate all specified species in a planet.
add_shipadd_ship [ship name]Use this command to spawn a fleet of the specified ship.
add_trait_leaderadd_trait_leader [leader id] [trait id]Use this command to add the specified trait to the leader with the specified ID. In order to find leader IDs, let's use 'debugtooltip'. To get all trait id, see our list .
add_trait_speciesadd_trait_species [species id] [trait id]Add the specified trait to the species you want.
advanced_galaxyadvanced_galaxyUse this command if you want every default empire to gain colonies, fleets, and technologies.
aiaiUse it to enable or disable (toggles) AI.
ai_anomaliesai_anomaliesThis command is similar to the one above, but only anomalies for human empires.
alienfxalienfxUse this command to integrate with AlienFX when you have an alien case.
ambient_objectambient_object [object id]Use this command to spawn an ambient object that relates to the specified ID.
attackallfleetsattackallfleetsUse this command if you want all fleets under your control target all fleets that are not under your control.
audio.playeffectaudio.playeffect [effect name]Use this one to play a specified sound effect.
audio.setactivegroupaudio.setactivegroup [group name]This one allows you to set your active audio group.
berserk_aiberserk_aiSet all AI aggression to 10
blend_post_effectblend_post_effect [setting] [time] [mode]Blend into a new post effect setting
bordersbordersUse this command to calculate the map border and print them to your console
cashcash [amount]Add energy credits that you want to your energy credits amount.
casusbellicasusbelli [casus belli id] [empire id]Use this command to initiate the Casus Belli against a specified empire. You can refer to our Casus Belli List here.
check_savecheck_saveUse this one to check that saving is working properly. This command helps you create two save files and check if they are the same. In case these two files are different, it means your “saving feature” likely has a problem.
clear_debug_linesclear_debug_linesGet rid of any debug lines from your screen.
clear_debug_stringsclear_debug_stringsRemove any debug strings.
collisioncollisionUse this command to enable or disable the display of collision boxes for entities in this game.
colonizecolonize [population id]Use this command to colonize your selected planet with the population you want.
communicationscommunications [empire id]Use this command to toggle communication on or off with a specified empire in case executed with an argument. In case executed without an argument, use this command to toggle communications on or off with all empires in this game.
contactcontactUse this command to enable contact with all empires in the game.
controlcontrol [planet id]This one allows you to occupy the planet that you want.
copy_popcopy_pop [population id]Copy the population with the specified ID to your selected planet.
crashcrashThis is a silly command and it will crash your game if you type it in the console.
create_navycreate_navy [percentage]This command allows you to create a new naval fleet with up to 100% of your naval capacity.
create_megastructurecreate_megastructure [megastructure id]Create the megastructure. You can refer to our list of mega structure ID .
damagedamageUse this command to cause your selected ship a specified amount of damage.
debug_achievementsdebug_achievementsErase all of your acquired achievements.
debug_achievements_cleardebug_achievements_clearUse this one to debug achievements.
nomennomenThis command makes all AI-controlled empires never agree to any deals or proposals.
yesmenyesmenThis command is opposite to the one above. It makes all AI-controlled empires always agree to any deals or proposals.
debuglinesdebuglinesToggles debug lines.
debugtextureDebugtexture [texture name] [transparency] [alpha channel]Use this one to debug textures. You can see argument info if you need further help.
debugtooltipdebugtooltipUse this command to toggle debug tooltips.
democratic_electiondemocratic_electionUse this command to forcefully start the next democratic election.
depositsdepositsUse this one to print deposit statistics to the console.
effecteffectExecute the effect script you want.
electionelectionThis command to start forcefully the next ruler election.
engineeringEngineering [amount]Add engineering points with the amount you want to your current amount. Specify a negative value to remove engineering points.
errorerrorPrint error to the game log and console.
eventEvent [event id] [empire id]Start the specified event in the empire you want. To get event ID, click here .
eventscopeseventscopesPrint the scope trees of events to the console window.
eventstatseventstatsPrint statistics about the currently-run-events to the console window.
factions.showallfactionsfactions.showallfactionsPrint a list of all current factions in the game as well as statistics for each of them.
factions.showattractionfactions.showattractionPrint a list of all factions with their attraction levels.
factions.spawnallfactions.spawnallSpawn all factions into the game. But this command only works if 10 years have not passed in the game
fast_forwardfast_forward [days]Use this one to skip forward a specified amount of days in the game.
filewatcherfilewatcherToggle file watcher.
finish_researchfinish_researchUse this command to finish all in-progress research.
finish_special_projectsfinish_special_projectsUse this command to finish all special projects that are in progress.
foodFood [amount]Add food to your current amount. If you want to remove food, just add a negative value.
force_integrateforce_integrate [empire id]Use this command to integrate a specified empire into yours.
free_governmentfree_governmentToggle the time limit that prevents you from changing governments.
free_policiesfree_policiesUse this command to toggle your ability to change policy without restrictions.
ftlftlToggle faster than light travel.
fullscreenfullscreenToggle the full-screen mode.
game_overgame_over [victory type]Use this command to end the game with either domination, federation, or conquest. Remind you that 0 is domination, 1 is federation, and 2 is conquest.
gfxcultureGfxculture [culture id]Use this one to change the graphical culture of your empire.
gotoGoto [x] [y]Move your camera to the specified coordinates.
grow_popsgrow_pops [growth rate]Speed up the growth of population in your selected planet.
guiboundsguiboundsDisplay bounds around GUI elements on the screen.
hdrhdrUse this one to toggle the graphics setting.
helpHelp [command]Use this command to print a list of all command in the game (only work if executed with no arguments) or print help for the specified command.
hsvhsvUse this one to convert HSV to RGB.
human_aihuman_ai
influenceInfluence [amount]Toggle AI for humans.
infoinfoUse this command to credit with a specified number of influence points.
instant_buildinstant_buildToggle debug info.
intelIntel [low / high]Use this command to complete all ships, upgrades, stations, etc instead of taking time to build. Remind you that you should pause your game before using it.
invincibleinvincibleUse this command to change the intel level of the space that you've discovered. 0 for low and 1 for high.
kill_countrykill_country [empire id]Use this command and all of your ships will become invincible.
kill_leaderkill_leader [leader id]Use this command and you can kill any empire you want. But remind you that, if there is no ID is specified, the killed empire will yours.
kill_popkill_pop [population id]Kill the leader you want.
kill_rulerkill_rulerUse this command to kill the population with the specified ID.
lockcameralockcameraToggle the locking of your camera. In case the camera is locked, it will not move.
map_namesmap_namesPrint a list of all map names.
mature_galaxymature_galaxySkip forward 100 years. This command is very useful if you want to skip ahead when the game begins.
max_resourcesmax_resourcesThis is the command that I love most in this list of Stellaris console command. Use this command if you want to have the maximum amount of all resources in your storages.
memtestMemtest [iteration count]This is an advanced debug command that is used to test the memory leaks.
messagemessagePrint a list of message types.
mineralsMinerals [amount]Add minerals to your minerals storage.
noguinoguiToggle the GUI
nomousenomouseToggle the Scroll wheel.
observeobserveToggle the observer mode. You can use 'play 00' to exit.
overnightOvernight [ticks to skip]Use this command to set the game into "overnight session" mode. This command makes the game skip the specified amount of ticks after each tick.
ownOwn [planet id]Use this command to claim a specified planet for your current empire.
particleparticleToggle particle debug info.
particle_editorparticle_editorUse this command to open the particle editor window.
pathPath [start index] [end index]This command helps you to find paths between stars.
peace_on_playerpeace_on_playerUse this command and you can force any empire to offer peace to you.
physicsPhysics [amount]Use this one to credit a specified amount of physics points.
planet_classplanet_class [planet class]Change the class of your selected planet into the one you want.
planet_happinessplanet_happiness [amount]Add happiness to your selected planet. But this command only allows the happiness to go maximum to its 'legitimately' obtainable limit.
planet_resourceplanet_resource [resource id] [amount]Add the specified amount of the resource you want to your selected planet. Get full list of resource ID here .
planet_sizeplanet_size [tile amount] [planet id]Change the size of a specified planet. However, remind you that the maximum size is 25. Any efforts to make a larger number can cause problems to your game.
planetsplanetsPrint a list of all planet classes as well as the number of them in the game.
playPlay [empire id]Use this command to play as or switch to another empire.
populatePopulate [planet id]This command helps you populate fully all free slots on your selected planet.
productionproductionUse this command to print debug information about the production.
random_rulerrandom_rulerReplace your empire ruler with a random one.
recalc_fleet_presencerecalc_fleet_presenceThis is a debug tool and it helps you recalculate the fleet presence cache.
regenerate_border_colorsregenerate_border_colorsChange the border colors of all empires that share the same color. And there is only one border color will be changed, all other colors will stay.
reloadReload [file]Reload all assets that the game currently has loaded.
reload_galaxyreload_galaxyUse this command to start a new game.
reload_graphical_mapreload_graphical_mapReload the GUI map.
reloadfxReloadfx [map / .fx file]Reload shader of the game.
remove_ethic_popremove_ethic_pop [population id] [ethic id]You can use this command to remove the specified ethic from the population with the ID that you want. Refer to our list of ethic ID .
remove_notificationremove_notificationRemove all notifications on the screen.
remove_trait_leaderremove_trait_leader [leader id] [trait id]Remove the specified trait from the specified leader. Click to get trait ID list .
remove_trait_speciesremove_trait_species [species id] [trait id]Remove specified trait from the specified species.
rendertyperendertypePrint the current being-used rendering system to the console.
research_all_technologiesresearch_all_technologies [creature / crisis] [repeatable]Use this command to research all non-repeatable technologies if there are no specified arguments.
research_technologyresearch_technology [tech id]Use this command to research the specified technology type. See our list of technology ID .
resourceResource [resource id] [amount]This command helps you credit you with the number of resource points that you want.
resourcesresourcesPrint resource statistics to the console.
reverse_diploreverse_diplo [diplomatic action id] [empire id]If you want a specified empire sends your empire a specified diplomatic action, this command is for you.
runRun [file name]This command allows you to run a list of commands in .txt file within the root game directory.
scalingscalingToggle the scaling of models.
skillsSkills [amount]Add the specified amount of levels to all skills of the under-your-control leaders.
smoothSmooth Toggle Stellaris' graphical frame smoothing feature.
societySociety [amount]Use this command and you will be able to have society research points with the number you want.
spawnentitySpawnentity [entity id]Spawn the specified entity at your cursor/mouse's current location.
srgbsrgbToggle SRGB color
surrenderSurrender [empire id] [war id]This command allows you to specify an empire surrender in the specified war.
surveysurveyUse this command and you will be able to survey all planets as long as you have at least one science strip.
switchlanguageSwitchlanguage [language name]This command is used to switch to the specified language or localization type. In case you choose the name of the language that you are already using, this command will reload the language file.
techupdatetechupdateUse this command to refresh the technology tree. Remind you that it works randomly your current research options.
techweightsTechweights [tech area]Print the weights for the technology tree that you want.
terraforming_resourcesterraforming_resources [amount]Add terraforming resources with the amount you want to your selected planet.
test_achievementtest_achievement [achievement id]This is also another debug tool with the ability to test the trigger of the achievement that you want to test.
threading.taskthreadscountthreading.taskthreadscountThis command prints threads that the game is currently utilizing.
ticks_per_turnticks_per_turn [tick amount]This one is used to adjust the number of ticks per turn. It can help you speed up the game so much.
timetimePrint your computer current time.
triggerTrigger [script name]This command helps you execute the test script with the specified name.
trigger_docstrigger_docsPrint information that relates to triggers and their effects.
trigger_filetrigger_fileThis command is advanced debug command and its effect is to test the specified trigger script file.
unlock_edictsunlock_edictsThis command allows you to unlock all edicts in the game to apply to either a planet or your entire empire. Remind you that this command only unlocks these edicts, not apply them.
unityUnity [amount]Add unity to the specified amount.
versionversionCopy your current-running-version to your clipboard.
volumeVolume [volume]Use this command to set your game volume to the delta value that you want.
war_on_playerwar_on_player [empire id]If you want a specified empire to declare war on your empire, this command is useful for you.
warWar [declarer empire id] [subject empire id] [war goal id]If you want to make a war between two specified empires with a war goal of your choice, this command is the right choice for you.
warexhaustionWarexhaustion [amount]Add the war exhaustion with the amount you want to all of your empire's active wars.
windowWindow [open / close] [gui name]This command allows you to open or close the specified GUI.
wireframewireframeToggle wireframe.
draw.asteroidstweakergui draw.asteroidsToggle the rendering of asteroid belts.
draw.backgroundtweakergui draw.backgroundThis command allows you to enable or disable the background of the game or sky.
draw.borderstweakergui draw.bordersUse this command to enable or disable the rendering of borders.
draw.centertweakergui draw.centerUse this command to toggle the flow in the center of the galaxy.
draw.clusterstweakergui draw.clustersToggle the drawing of clusters.
draw.combatdebuglinestweakergui draw.combatdebuglinesThis command allows you to toggle the target line between a ship and its currently attacking target.
draw.dusttweakergui draw.dustUse this command to toggle galaxy dust visibility.
draw.greenscreentweakergui draw.greenscreenThis is a great command for pictures and videos. It will show you a green screen behind the background and you just disable the background to see it.
draw.hyperlanestweakergui draw.hyperlanesToggle hyplerlanes visibility.
draw.namestweakergui draw.namesToggle the display of names in the map.
draw.navigationarrowstweakergui draw.navigationarrowsThis command allows you to toggle the navigation arrows that are shown in the game.
draw.nebulatweakergui draw.nebulaYou can use this command to toggle the visibility of nebulas.
draw.neighborstweakergui draw.neighborsToggle the visibility of the lines that connect systems to their neighbor and both the lines that divide the map into cells.
draw.objectstweakergui draw.objectsUse this command to turn the ability to show objects (such as stars, ships, planets, etc) on the screen on or off.
draw.pathtosystemtweakergui draw.pathtosystemEnable or disable the path to system feature. In case you turn it on, the path of ships to different systems will appear on the game screen. Besides that, it also shows you the estimation of time to get there.
draw.sensortweakergui draw.sensorUse this command to toggle the visibility of ships and sensor ranges of your owned systems.
draw.shipintersectiontweakergui draw.shipintersectionUse this command to enable or disable the display of the ship intersection.
draw.starstweakergui draw.starsThis command allows you to show or hide black holes and stars.
draw.systeminittweakergui draw.systeminitToggle the visibility as well as the systems initialization template.
draw.systemlinestweakergui draw.systemlinesUse this command and you will be able to show or hide planetary orbits, warp bounds as well as outer bounds.
draw.tigridtweakergui draw.tigridUse this one to show or hide the galaxy map grid.
draw.trailstweakergui draw.trailsToggle ship trail visibility.
draw.weaponlocatorstweakergui draw.weaponlocatorsThis command allows you to show or hide the weapon locators.
enable.aitweakergui enable.aiToggle AI
enable.assertstweakergui enable.assertsToggle asserts
enable.framesmoothingtweakergui enable.framesmoothingToggle frame smoothing
endscreentweakergui endscreenThis command allows you to open the end-game screen.
entity.namestweakergui entity.namesUse this command to toggle entity names showing.
entity.recursiveboundingvolumestweakergui entity.recursiveboundingvolumesYou can use this command to enable or disable the recursive bounding volumes.
gui.wireframetweakergui gui.wireframeUse this one to enable or disable the GUI's wireframe.
instant_colonytweakergui instant_colonyYou can use this command to toggle the wait-time that colony ships need to settle. If you enable the wait-time, you won't have to wait anymore.
instant_movetweakergui instant_moveUse this command to toggle the travel time for ship or move. Enable it as same as your ships will be teleported to anywhere they want.
maxfpstweakergui maxfps [fps cap]You can use this command to set an FPS limit for your client. In case you execute this command without arguments, it will remove the FPS limit.
mesh.miplevelstweakergui mesh.miplevelsPrint a list of all texture mipmap levels.
mesh.namestweakergui mesh.namesThis command is untested
mesh.texturenamestweakergui mesh.texturenamesPrint a list of all texture locations on your file system.
mesh.wireframetweakergui mesh.wireframeIf you want to toggle the wireframe visibility of models, this command is for you.
music.fadetweakergui music.fadeIf you want to fade the currently-playing-song into the next, this command can help you.
music.nexttweakergui music.nextMake the next song queued play.
normalstweakergui normalsShow normalization points for nodes.
pathfindcachetweakergui pathfindcacheUse this command and you will be able to clear the pathfinding cache.
popfactionlogstweakergui popfactionlogsThis is also another debug command and it can help you print logs that relate to populations and factions.
portraitstweakergui portraitsAnother debug command. It is used when portrait modding.
portraits.popleveltweakergui portraits.poplevelAlso, a debug command and it is used when portrait modding.
terraincognitatweakergui terraincognitaThis command reveals all uncharted space in the game.

Additional Information

List of Stellaris Resource ID

If you are looking for Stellaris resource ID, refer to this list!

Name

ID/Cheat code

Energy Creditsenergy
Influenceinfluence
Foodfood
Mineralsminerals
Physics Researchphysics_research
Society Researchsociety_research
Engineering Researchengineering_research
Unityunity
Terraforming Gasessr_terraform_gases
Terraforming Liquidssr_terraform_liquids
Garanthium Oresr_garanthium
Neutronium Oresr_neutronium
Helium-3sr_helium
Zrosr_zro
Living Metalsr_living_metal
Yurantic Crystalssr_yuranic
Teldar Crystalssr_teldar
Satramene Gassr_satramene
Lythuric Gassr_lythuric
Dark Mattersr_dark_matter
Alien Petssr_alien_pets
Pitharan Dustsr_pitharan
Engos Vaporsr_engos
Orillium Oresr_orillium
Riggan Spicesr_riggan
Betharian Stonesr_betharian
Muutagan Crystalssr_muutagan
XuraGelsr_xuran

Additional Information

Stellaris Anomaly Categories List

Refer to our list of Stellaris Anomaly Categories.

Name

ID / Cheat Code

Crashed Shipcrashed_ship_asteroid_category
Unknown Originorigin_asteroid_category
Covered in Debrisdebris_asteroid_category
Energy Emissionsemissions_asteroid_category
Docking Hatchhatch_asteroid_category
Asteroid Collisioncollision_asteroid_category
Abandoned Stationstation_asteroid_category
Life Signslife_asteroid_category
Atmospheric Objectobject_gasgiant_category
Promising Moonmoon_gasgiant_category
Life Signslife_gasgiant_category
Atmospheric Stormsstorms_gasgiant_category
Aerostat Structuresaerostat_gasgiant_category
Cargo Podcargo_gasgiant_category
Space Debrisdebris_gasgiant_category
Massive Impactimpact_uninhabitable_category
Unusual Energy Readingsenergy_uninhabitable_category
Weak Signalsignal_uninhabitable_category
Asteroid in Orbitasteroid_uninhabitable_category
Solar Sailersolar_uninhabitable_category
Life Signslife_toxic_category
Life Signslife_frozen_category
Life Signslife_barren_category
Space Stationstation_uninhabitable_category
Signs of Battlebattle_uninhabitable_category
Ancient Shipyardshipyard_uninhabitable_category
Signs of Former Habitationinhabited_toxic_category
Surface Writingwriting_uninhabitable_category
Surface Beaconbeacon_uninhabitable_category
Strange Mountain Formationmountain_uninhabitable_category
Unidentified Objectobject_uninhabitable_category
Gas Giant Signalsignal_gasgiant_category
Gas Giant Shipship_gasgiant_category
Terminal Orbitterminal_gasgiant_category
Signs of Precursor Activityvultaum_asteroid_category
Signs of Precursor Activityvultaum_gasgiant_category
Signs of Precursor Activityvultaum_uninhabitable_category
Signs of Precursor Activityvultaum_habitable_category
Signs of Precursor Activityyuht_asteroid_category
Signs of Precursor Activityyuht_gasgiant_category
Signs of Precursor Activityyuht_uninhabitable_category
Signs of Precursor Activityyuht_habitable_category
Signs of Precursor Activityleague_asteroid_category
Signs of Precursor Activityleague_gasgiant_category
Signs of Precursor Activityleague_uninhabitable_category
Signs of Precursor Activityleague_habitable_category
Signs of Precursor Activityirassian_asteroid_category
Signs of Precursor Activityirassian_gasgiant_category
Signs of Precursor Activityirassian_uninhabitable_category
Signs of Precursor Activityirassian_habitable_category
Nuclear Wastelandsol_wasteland_category
Signs of Precursor Activitycybrex_asteroid_category
Signs of Precursor Activitycybrex_gasgiant_category
Signs of Precursor Activitycybrex_uninhabitable_category
Signs of Precursor Activitycybrex_habitable_category

Additional Information

Stellaris Ascension Perks List with IDs

Refer to this list if you’re looking for the ID of Stellaris Ascension Perks.

Name

ID / Cheat Code

Evolutionary Masteryap_evolutionary_mastery
The Flesh is Weakap_the_flesh_is_weak
Synthetic Evolutionap_synthetic_evolution
World Shaperap_world_shaper
Mind over Matterap_mind_over_matter
Transcendenceap_transcendence
Master Buildersap_master_builders
Imperial Prerogativeap_imperial_prerogative
One Visionap_one_vision
Consecrated Worldsap_consecrated_worlds
Executive Vigorap_executive_vigor
Galactic Force Projectionap_galactic_force_projection
Defender of the Galaxyap_defender_of_the_galaxy
Galactic Contenderap_galactic_contender
Technological Ascendancyap_technological_ascendancy
Mastery of Natureap_mastery_of_nature
Voidborneap_voidborn
The Circle of Lifeap_the_circle_of_life
Galactic Wondersap_galactic_wonders
Interstellar Dominionap_interstellar_dominion
Eternal Vigilanceap_eternal_vigilance
Grasp the Voidap_grasp_the_void
Synthetic Ageap_synthetic_age
Machine Worldsap_machine_worlds
Shared Destinyap_shared_destiny
Colossus Projectap_colossus
Enigmatic Engineeringap_enigmatic_engineering
Nihilistic Acquisitionap_nihilistic_acquisition
Transcendent Learningap_transcendent_learning

Additional Information

Stellaris Event ID List

Looking for event ID? So, refer to the list below!

Name

ID / Cheat Code

Coprolite Asteroidanomaly.1
Pirate Treasureanomaly.5
Asteroid Faunaanomaly.10
Asteroid Fossilsanomaly.15
Derelict Shipyardanomaly.25
Junkyardanomaly.30
Crashed Scout Craftanomaly.35
Automated Mining Baseanomaly.40
Weapons Target Rangeanomaly.50
Asteroid Collisionanomaly.55
Exotic Radiationanomaly.60
Crashed Ore Freighteranomaly.65
Atmospheric Ecosystemanomaly.300
Abandoned Cargo Podanomaly.305
Social Experimentanomaly.310
Aerostat Coloniesanomaly.315
Debris Fieldanomaly.320
Crushed Cruiseranomaly.325
Extreme Stormsanomaly.330
Energy Signatureanomaly.335
Precious Moonanomaly.340
Asteroid Collisionanomaly.600
FTL Impactanomaly.605
Microsingularityanomaly.610
Magnetic Reversalanomaly.615
Mummified Pilotanomaly.625
Ancient Life Podanomaly.630
Alien Writinganomaly.635
Solar Saileranomaly.650
Glancing Hitanomaly.655
Towed Asteroidanomaly.660
Nuclear Devastationanomaly.670
Nuclear Wastelandanomaly.675
Gamma-Ray Burstanomaly.680
Runaway Greenhouse Effectanomaly.685
Ammonia Biosphereanomaly.690
Silicon Life Formsanomaly.695
Wildcat Minersanomaly.700
Ancient Survey Markeranomaly.705
Splinter Colonyanomaly.710
Colony Ruinsanomaly.715
Dead Remainsanomaly.2500
Ocean Beneath the Iceanomaly.2510
Gigantic Skeletonanomaly.2520
Signs of Battleanomaly.2530
Alien Muralanomaly.2540
Automated Shipyardanomaly.2550
Gas Giant Shipanomaly.2560
Terminal Orbitanomaly.2570
Gas Giant Signalanomaly.5000
Gas Giant Transmissionanomaly.5003
A New Colonyanomaly.5007
Chabky Raddhanomaly.5009
Lost Contactanomaly.5011
Revolutionary Frontanomaly.5013
Baldarak Respondsanomaly.5014
The Revolutionary Councilanomaly.5016
Baldarak Public Announcementanomaly.5017
Expeditionary Force Seizes Controlanomaly.5021
New Baldarak Announcementanomaly.5022
Baldarak Science Academyanomaly.5025
Spring Cleaninganomaly.5026
Special Project Testhenrik.16
Hostile Armies Spawnedhenrik.20
Victory!henrik.21
Defeat!henrik.22
Migrating Forestscolony.1
Rise of the Treescolony.4
Fall of the Treescolony.5
Mineral Depositscolony.6
Precious Metal Depositcolony.7
Ecological Damagecolony.8
Forest Adaptationcolony.9
Forest Researchcolony.10
Forest Firecolony.11
Wandering Forests Migratecolony.12
Seismic Disturbancescolony.50
Subterranean Alienscolony.53
Subterranean Invasion!colony.54
Victory on [From.From.GetName]!colony.56
Defeat on [From.From.GetName]!colony.57
Aliens Surfacecolony.59
Collapsecolony.61
Raiding Partiescolony.62
Surface Attackcolony.63
Survivor Pocketcolony.64
Subterranean Expansioncolony.65
Gold!colony.66
Treasurycolony.67
Earthquakes on [Root.GetName]colony.68
Faminecolony.69
Giftcolony.70
Subterranean Refugeescolony.71
Xeno Anthropologistscolony.72
Request for Technologycolony.74
Message Deliveredcolony.75
Messagecolony.76
Abandoned Terraforming Equipmentcolony.100
Terraforming Complex Dismantledcolony.101
Unstable Weathercolony.102
Droughtcolony.103
Creatures Defeatedcolony.108
Marauding Creaturecolony.109
Creature Sightings Ceasecolony.111
Creature Sightings Increasecolony.112
Mutants Overrun [From.From.GetName]colony.113
The Liberation of [From.From.GetName]colony.114
Underground Vaultcolony.150
Nuclear Bombcolony.155
Ruined Particle Acceleratorcolony.160
Surviving Infrastructurecolony.161
Derelict Space Stationcolony.162
Wasteland Radiationcolony.163
Pacifist Movementcolony.164
Orbital Debriscolony.170
Freighter Crashcolony.171
Debris Impactcolony.172
Asteroid Sightedcolony.180
Asteroid Destroyedcolony.182
Asteroid Impacts [Root.GetName]colony.183
Archaeological Project Completedprecursor.completed
The Vultaum Star Assemblyprecursor.1
Vultaum Mining Baseprecursor.5
Vultaum Observatoryprecursor.10
Vultaum Colonyprecursor.15
Vultaum Gas Giant Facilityprecursor.30
Vultaum Trade Postprecursor.35
Vultaum Satelliteprecursor.40
Vultaum Splinter Colonyprecursor.45
Vultaum Virtual Reality Centerprecursor.50
Vultaum Asteroid Mining Baseprecursor.55
Vultaum Home System Locatedprecursor.100
The Vultaum Homeworldprecursor.101
Vultaum Homeworld Discoveredprecursor.102
The Yuht Empireprecursor.500
Yuht Hatchery Worldprecursor.505
Yuht Listening Postprecursor.510
Yuht Colonyprecursor.515
Yuht Satelliteprecursor.530
Yuht Cruiserprecursor.535
Yuht Colony Shipprecursor.540
Yuht Asteroid Dwellingprecursor.545
Yuht Home System Locatedprecursor.600
The Yuht Homeworldprecursor.601
Yuht Homeworld Discoveredprecursor.602
The First Leagueprecursor.1000
League Naval Baseprecursor.1005
League Cruiserprecursor.1010
The Khamdai Homeworldprecursor.1015
The Chassago Homeworldprecursor.1020
The Migir-Yan Homeworldprecursor.1025
The V'ropak Homeworldprecursor.1030
League Science Baseprecursor.1035
Joint League Colonyprecursor.1040
Joint League Colonyprecursor.1045
Joint League Colonyprecursor.1050
Joint League Colonyprecursor.1055
Joint League Colonyprecursor.1060
Joint League Colonyprecursor.1065
Joint League Colonyprecursor.1070
First League Home System Locatedprecursor.1100
The First League Headquartersprecursor.1101
First League Capital Foundprecursor.1102
The Irassian Concordatprecursor.1500
Quarantined Worldprecursor.1505
Purified Worldprecursor.1510
The Joggra Homeworldprecursor.1515
The Ti'Derg Homeworldprecursor.1520
Dead Colonyprecursor.1525
Irassian Mining Baseprecursor.1530
Irassian Colonyprecursor.1535
Derelict Irassian Shipprecursor.1540
Disease Controlprecursor.1545
Asteroid Listening Postprecursor.1550
Gas Giant Science Stationprecursor.1555
Irassian Home System Locatedprecursor.1600
The Irassian Homeworldprecursor.1601
Irassian Homeworld Foundprecursor.1602
The Cybrexprecursor.2000
Kuur Homeworldprecursor.2005
Indimak Homeworldprecursor.2010
Broken Cybrex Warformsprecursor.2015
Cybrex Invasionprecursor.2020
Cybrex Ruinsprecursor.2025
Cybrex Listening Postprecursor.2030
Cybrex Refineryprecursor.2035
Battle Debrisprecursor.2040
Ancient Cybrex Baseprecursor.2045
Organic Remainsprecursor.2050
Cybrex Research Stationprecursor.2055
Cybrex Home System Locatedprecursor.2100
The Cybrex Central Nexusprecursor.2101
Cybrex Ring World Foundprecursor.2102
Living Metalprecursor.2200
Precursor Discoveryprecursor.301
Vultaum Artifact Recoveredprecursor.302
Yuht Artifact Recoveredprecursor.303
First League Artifact Recoveredprecursor.304
Irassian Artifact Recoveredprecursor.305
Cybrex Artifact Recoveredprecursor.306
Private Collectorprecursor.310
AI Rebellion on [From.GetName]!techrisk.3
[From.GetName] Builds Fleet!techrisk.7
Alien Proto-Civilization Encounteredprimitive.1
Radio Signalsprimitive.11
Splitting the Atomprimitive.13
First Satelliteprimitive.15
Primitive Space Stationprimitive.19
The Space Ageprimitive.17
The Iron Ageprimitive.21
Printing Pressprimitive.23
Gunpowderprimitive.25
Steam Powerprimitive.27
The Industrial Revolutionprimitive.29
Bronze Age Civilization Appearsprimitive.31
Encounter with Primitivesprimitive.40
Enclave Attackedprimitive.41
Reservation Breachedprimitive.42
Request for Citizenshipprimitive.43
[From.GetName] Descends Into Nuclear Warprimitive.131
Shuttle Crash on [From.GetName]primitive.151
Survivors Rescued on [From.From.GetName]primitive.152
Survivors Captured on [From.From.GetName]primitive.153
New Weapons on [From.GetName]primitive.159
Hostage Dealprimitive.161
Hostages Executedprimitive.162
Research Proposalprimitive.171
[From.GetName]primitive.180
Asteroid Approaching [From.GetName]observation.2
Asteroid Impacts [From.From.GetName]observation.3
Observation Post Destroyedobservation.4
Asteroid Destroyedobservation.6
Missing Scientistobservation.11
Scientist Found Deadobservation.12
Strange Reports from [From.GetName]observation.15
Rogue Scientist Consolidates Powerobservation.19
Successful Extractionobservation.20
Religious Conflicts on [From.GetName]observation.22
Situation Calms on [From.GetName]observation.24
Missile Strikes Observation Post!observation.26
Shuttle Crash on [From.GetName]observation.36
Operatives Rescued on [From.From.GetName]observation.37
Operatives Captured on [From.From.GetName]observation.38
New Weapons on [From.GetName]observation.44
Hostage Dealobservation.46
Hostages Executedobservation.47
Smuggler Outpostobservation.51
Raid on Smugglersobservation.52
Smuggler Weapons Tradeobservation.53
Abduction Proposalobservation.1001
Abduction Successfulobservation.1002
Abduction Failedobservation.1003
Implant Malfunctionsobservation.1011
[From.From.GetName]: Implants Removedobservation.1012
[From.From.GetName]: Implants Not Removedobservation.1013
[From.GetName]: Anti-Alien Task Forceobservation.1021
[From.GetName]: Task Force Activitiesobservation.1023
[From.GetName]: Observation Post Lostobservation.1025
[From.GetName]: Surgical Strikeobservation.1027
[From.From.GetName]: Successful Strikeobservation.1028
[From.From.GetName]: Failed Strikeobservation.1029
[From.GetName]: Task Force Disbandedobservation.1031
[From.GetName]: Ethic Changesobservation.1033
Enlightenment Completedobservation.2000
Technological Enlightenment: Setback on [From.GetName]observation.2011
Technological Enlightenment: Progress on [From.GetName]observation.2013
Ethical changes on [From.GetName]observation.2031
[From.GetName]: Phase I - Infiltrationobservation.3001
[From.GetName]: Phase II - Usurpationobservation.3004
[From.GetName]: Phase III - Consolidationobservation.3007
[From.GetName]: Phase IV - Annexationobservation.3009
[From.GetName]: Rogue Agentobservation.3101
[From.GetName]: Incoming Transmissionobservation.3103
[From.GetName]: Operatives Huntedobservation.3106
[From.GetName]: Media Witch Huntobservation.3108
[From.GetName]: Mass Arrestsobservation.3110
[From.GetName]: Rogue Agent Sightedobservation.3112
[From.From.GetName]: Agent Lostobservation.3113
[From.From.GetName]: Rogue Agent Eliminatedobservation.3114
[From.GetName]: Growing Tensionsobservation.3131
[From.From.GetName]: War Eruptsobservation.3132
[From.From.GetName]: War Avertedobservation.3133
The Great Pyramidobservation.3135
[From.GetSpeciesAdj] Societal Shiftobservation.3139
Subspace Echoescrisis.11
Approaching the Outer Rimcrisis.13
Subspace Signalcrisis.15
The First Wavecrisis.18
The Second Wavecrisis.20
A New Ordercrisis.51
The Wounded Queencrisis.101
Long live the Queen!crisis.105
Someone Else Got The Queencrisis.107
The End of the Scourgecrisis.211
Hole in the Voidcrisis.234
The Unbiddencrisis.1007
Galactic Power Surgecrisis.1008
Intercepted Transmissioncrisis.1010
[Root.GetName] Lostcrisis.1011
Dimensional Portal Destroyedcrisis.1013
First Portal Destroyedcrisis.1016
Second Portal Destroyedcrisis.1116
Third Portal Destroyedcrisis.1216
A Second Portalcrisis.1110
The Aberrantcrisis.1112
The Vehementcrisis.1210
Invasion Defeatedcrisis.1271
Perfect Servantscrisis.2192
An AI Accordcrisis.2193
AI Revolt Beginscrisis.2001
Machines Rise Upcrisis.2004
Machines Conquer [Root.GetName]crisis.2005
Machine Uprising#crisis.2010
AI Revolt Spreadscrisis.2014
AI Revoltcrisis.2015
AI Revolt Spreadscrisis.2016
Malfunctioning Syntheticcrisis.2100
Missing Syntheticscrisis.2101
Unauthorized Synthetic Projectcrisis.2102
Rogue Syntheticcrisis.2103
Synth Infiltration Attemptcrisis.2200
Synth Infiltrator Discoveredcrisis.2201
Synth Detection Projectcrisis.2202
Synth Bombingcrisis.2204
Spaceport Scuttledcrisis.2205
Fear and Suspicioncrisis.2206
Assassination Attempt Foiled!crisis.2208
[ruler.GetRegnalName] Assassinated!crisis.2209
Energy Spikecrisis.2401
The Fall of the Cybrexcrisis.2405
Cybrex Activitycrisis.2407
A New Speciespop.1
Rising Tensions on [Root.GetName]pop.3
Increased Fertilitypop.6
[modified_pop_1.GetSpeciesNamePlural] massacred on [Root.GetName]!pop.8
[non_modified_pop_1.GetSpeciesNamePlural] massacred on [Root.GetName]!pop.10
[modified_pop_1.GetSpeciesName] representative visits [Root.Owner.Capital.GetName]pop.12
Increased Strengthpop.14
Tiyanki Herd Encounteredgalactic_features.1
Guardians of Zanaamgalactic_features.2
Cloud Entity Encounteredgalactic_features.150
Alien Nomads Encounteredgalactic_features.200
Sublight Exploration Probescountry.1
Sublight Probe Discoveredcountry.3
Probe Recoveredcountry.4
Ion Trailcountry.5
Salvagers Detectedcountry.6
Salvager Skippercountry.7
Probe Transferredcountry.8
Probe Recoveredcountry.9
Subspace Anomalycountry.10
Anomaly Defeatedcountry.11
Modified Probecountry.12
Probe Consciousnesscountry.13
Probe Destroyedcountry.14
Probes Collectedcountry.15
Habitable Worlds Surveycountry.50
Survey Completedcountry.51
Alien Specimen Procurementcountry.53
Tarblac Securedcountry.54
Tassargoid Securedcountry.55
Orinthi Securedcountry.56
Sniran Securedcountry.57
Goolantha Herd Securedcountry.58
Uddlorans Securedcountry.59
Zulcor Swarm Securedcountry.60
Specimens Securedcountry.61
The [radical_cult.GetName]country.200
Cultist Ship Disabled!country.202
Boarding Actioncountry.203
Cultist Marauders Encounteredcountry.204
Battle Debriscountry.207
Recovery Efforts Completedcountry.208
Shipyard Destroyedcountry.209
Probable Cultist Flagship Locationscountry.210
Cultist Flagshipcountry.211
Flagship Disabledcountry.213
Cultist Flagship Securedcountry.214
Salvage Fleet Destroyedcountry.17
Subspace Anomaly Destroyedcountry.19
Modified Probe Defeatedcountry.21
Cultist Ship Disabled!country.218
Cultist Fleet Destroyedcountry.219
Cultist Flagship Destroyedcountry.223
The Hunt for the Hyacinthcountry.250
System Surveyedcountry.251
Hyacinth Foundcountry.254
Hyacinth Boardedcountry.255
Ship Archivescountry.256
Final Conclusioncountry.257
[home_system.GetName] System Fully Surveyedprogress.1
The Discovery of Alien Lifeprogress.2
The First [Root.Owner.GetSpeciesName] Colonyprogress.3
First Alien Encounterprogress.4
Survey Missionprogress.7
Footholdprogress.8
The Birth of Space Piracypirate.1
Space Piratespirate.5
The Pirate Havenpirate.10
Pirate Haven Destroyedpirate.15
Pirate Station Raidedpirate.25
[From.GetRegnalName] Dies Heirlesspretender.1
Promising Officerleader.1
Scientist - Gained Traitleader.21
Admiral - Gained Traitleader.22
Governor - Gained Traitleader.23
General - Gained Traitleader.24
Ruler - Gained Traitleader.25
AI Assistants Removedleader.30
[From.From.Owner.GetAdj] Admiral Insults Usdiplomatic.2
Admiral Insults the [From.GetSpeciesNamePlural]diplomatic.3
[From.GetName] Retires Admiraldiplomatic.5
[From.GetName] Extradites Admiraldiplomatic.6
[From.GetName] Defends Admiraldiplomatic.7
Disgraced Admiral Returnsdiplomatic.8
Researchers Suspect Foreign Shipsdiplomatic.10
[From.GetName] Closes Bordersdiplomatic.11
[From.From.GetName] Suspected of Mapping Genomediplomatic.12
[From.GetName] Closes Bordersdiplomatic.13
Genome Mapping Yields Resultsdiplomatic.14
Prying [From.From.GetAdj] Scientistdiplomatic.15
[From.GetName] Closes Bordersdiplomatic.16
Heretical Discovery in [From.GetName]diplomatic.17
[encroaching_research_leader.GetName] Publishes Heresydiplomatic.18
Exotic Woodwinddiplomatic.19
Instrumental Biologydiplomatic.20
[neighbor_contesting_colony.GetName] Objects to Expansiondiplomatic.21
Fleet Maneuversdiplomatic.1000
Fleet Maneuvers Canceleddiplomatic.1001
Naval Activity in [exercise_system.GetName]diplomatic.1006
Fleet Maneuvers: Collisionsdiplomatic.1011
Fleet Maneuvers: Ships Lostdiplomatic.1012
Fleet Maneuvers: Promising Officerdiplomatic.1013
Fleet Maneuvers: Public Interestdiplomatic.1014
Intelligence on [From.Owner.GetSpeciesName] Maneuversdiplomatic.1020
Maneuvers Concludeddiplomatic.1025
[From.Owner.GetSpeciesName] Maneuvers Concludeddiplomatic.1026

Additional Information

Stellaris Planet Classes List

If you’re looking for planet classes, let’s refer to this list!

Name

ID / Cheat Code

Gas Giantpc_gas_giant
Asteroidpc_asteroid
Molten Worldpc_molten
Frozen Worldpc_frozen
Broken Worldpc_broken
Barren Worldpc_barren
Barren Worldpc_barren_cold
Desert Worldpc_desert
Arid Worldpc_arid
Tundra Worldpc_tundra
Continental Worldpc_continental
Tropical Worldpc_tropical
Ocean Worldpc_ocean
Arctic Worldpc_arctic
Alpine Worldpc_alpine
Savanna Worldpc_savannah
Orbital Habitatpc_habitat
Toxic Worldpc_toxic
Shrouded Worldpc_shrouded
Class B Starpc_b_star
Class A Starpc_a_star
Class F Starpc_f_star
Class G Starpc_g_star
Class K Starpc_k_star
Class M Starpc_m_star
Class T Brown Dwarfpc_t_star
Class M Red Giantpc_m_giant_star
Black Holepc_black_hole
Neutron Starpc_neutron_star
Pulsarpc_pulsar
Infested Worldpc_infested
Gaia Worldpc_gaia
Tomb Worldpc_nuked
Ring Worldpc_ringworld_habitable
Ring Worldpc_ringworld_tech
Ring Worldpc_ringworld_seam
Ring Worldpc_ringworld_habitable_damaged
Ring Worldpc_ringworld_tech_damaged
Ring Worldpc_ringworld_seam_damaged
Shielded Worldpc_shielded
AI Worldpc_ai
Machine Worldpc_machine
Ring Worldpc_cybrex
Shattered Worldpc_shattered
Ice Asteroidpc_ice_asteroid

Additional Information

Stellaris Technology List

Here is a full list of Stellaris technology.

Name

ID / Cheat Code

Space Explorationtech_space_exploration
Corvettestech_corvettes
Destroyerstech_destroyers
Cruiserstech_cruisers
Battleshipstech_battleships
Titanstech_titans
Colossitech_colossus
Improved Corvette Hullstech_corvette_hull_1
Advanced Corvette Hullstech_corvette_hull_2
Standardized Corvette Patternstech_corvette_build_speed
Improved Destroyer Hullstech_destroyer_hull_1
Advanced Destroyer Hullstech_destroyer_hull_2
Standardized Destroyer Patternstech_destroyer_build_speed
Improved Cruiser Hullstech_cruiser_hull_1
Advanced Cruiser Hullstech_cruiser_hull_2
Standardized Cruiser Patternstech_cruiser_build_speed
Improved Battleship Hullstech_battleship_hull_1
Advanced Battleship Hullstech_battleship_hull_2
Standardized Battleship Patternstech_battleship_build_speed
Improved Titan Hullstech_titan_hull_1
Advanced Titan Hullstech_titan_hull_2
Starbase Constructiontech_starbase_1
Starporttech_starbase_2
Starholdtech_starbase_3
Star Fortresstech_starbase_4
Citadeltech_starbase_5
Modular Engineeringtech_modular_engineering
Improved Structural Integritytech_defense_platform_hull_1
Orbital Energy Conversiontech_solar_panel_network
Mining Guildstech_mining_terminal
Zero-G Work Framestech_zero_gravity_assembly_sequence
Carrier Operationstech_strike_craft_1
Improved Strike Crafttech_strike_craft_2
Advanced Strike Crafttech_strike_craft_3
Planetary Defensestech_planetary_defenses
Interplanetary Expeditionary Forcestech_assault_armies
Orbital Drop Podstech_drop_pod
Nanocomposite Materialstech_ship_armor_1
Ceramo-Metal Materialstech_ship_armor_2
Plasteel Materialstech_ship_armor_3
Durasteel Materialstech_ship_armor_4
Neutronium Materialstech_ship_armor_5
Crystal-Infused Platingtech_crystal_armor_1
Crystal-Forged Platingtech_crystal_armor_2
Artificial Dragonscalestech_dragon_armor
Chemical Thrusterstech_thrusters_1
Ion Thrusterstech_thrusters_2
Plasma Thrusterstech_thrusters_3
Impulse Thrusterstech_thrusters_4
Afterburnerstech_afterburners_1
Advanced Afterburnerstech_afterburners_2
Deep Space Defensestech_space_defense_station_1
Deep Space Stationstech_space_defense_station_2
Deep Space Installationstech_space_defense_station_3
Corps of Engineerstech_space_defense_station_improvement
Optimized Station Constructiontech_space_defense_station_improvement_machine_intelligence
Industrial Basetech_basic_industry
Powered Exoskeletonstech_powered_exoskeletons
Improved Servomotorstech_powered_exoskeletons_machine_intelligence
Geothermal Frackingtech_mining_network_2
Deep Core Miningtech_mining_network_3
Mineral Isolationtech_mining_network_4
Synchronized Work Patternstech_synchronized_work_patterns
Nanomechanics # Could also be Nanomattertech_engineering_lab_1
Supersolid Materials # As above, could be Supersolid Mattertech_engineering_lab_2
Superfluid Materialstech_engineering_lab_3
Robotic Workerstech_robotic_workers
Droidstech_droid_workers
Syntheticstech_synthetic_workers
Synthetic Personality Matrixtech_synthetic_leaders
Mineral Processingtech_mineral_processing_1
Advanced Mineral Processingtech_mineral_processing_2
Assembly Patternstech_assembly_pattern
Construction Templatestech_construction_templates
Machine Template Systemtech_robomodding
Machine Template Systemtech_robomodding_m
Cross-Model Standardizationtech_robomodding_points_1
Fungible Circuitrytech_robomodding_points_2
Matter Generationtech_matter_generator
Offworld Constructiontech_space_construction
On-Site Processingtech_mining_station_improvement_1
Autonomous Mining Operationstech_mining_station_improvement_2
Satramene Refiningtech_mine_satramene
Garanthium Miningtech_mine_garanthium
Orillium Miningtech_mine_orillium
Living Metaltech_mine_living_metal
Betharian Refiningtech_mine_betharian
Nanobot Assemblerstech_aura_nanobot
Proximity Minestech_aura_minefield
Mega-Engineeringtech_mega_engineering
Mass Driverstech_mass_drivers_1
Coilgunstech_mass_drivers_2
Railgunstech_mass_drivers_3
Advanced Railgunstech_mass_drivers_4
Gauss Cannonstech_mass_drivers_5
Kinetic Batterytech_kinetic_artillery_1
Kinetic Artillerytech_kinetic_artillery_2
Mega Cannontech_mass_accelerator_1
Giga Cannontech_mass_accelerator_2
Autocannonstech_autocannons_1
Ripper Cannonstech_autocannons_2
Stormfire Cannonstech_autocannons_3
Flak Batterytech_flak_batteries_1
Flak Cannonstech_flak_batteries_2
Flak Artillerytech_flak_batteries_3
Nuclear Missilestech_missiles_1
Fusion Missilestech_missiles_2
Antimatter Missilestech_missiles_3
Quantum Missilestech_missiles_4
Marauder Missilestech_missiles_5
Swarmer Missilestech_swarmer_missiles_1
Whirlwind Missilestech_swarmer_missiles_2
Space Torpedoestech_torpedoes_1
Armored Torpedoestech_torpedoes_2
Devastator Torpedoestech_torpedoes_3
Deep Scan Instrumentstech_deep_scan
Databank Uplinkstech_databank_uplinks
Uplink Miniaturizationtech_improved_databank_uplinks
Scientific Methodtech_basic_science_lab_1
Quantum Theorytech_physics_lab_1
Applied Quantum Physicstech_physics_lab_2
Space-Time Theorytech_physics_lab_3
Administrative AItech_administrative_ai
Academic Optimizationtech_administrative_ai_machine_intelligence
Self-Evolving Logictech_self_aware_logic
Positronic AItech_sapient_ai
Synaptic Enhancerstech_administrative_ai_hive_mind
Autonomous Synapsestech_self_aware_logic_hive_mind
Positronic Implantstech_positronic_implants
Positronic Processorstech_positronic_implants_machine_intelligence
Specialized Combat Computerstech_combat_computers_1
Extended Combat Algorithmstech_combat_computers_2
Sapient Combat Simulationstech_combat_computers_3
Autonomous Ship Intellectstech_combat_computers_autonomous
Active Countermeasurestech_pd_tracking_1
Interlinked Support Systemstech_pd_tracking_2
Predictive Algorithmstech_pd_tracking_3
Synchronized Defensestech_synchronized_defences
Interplanetary Research Initiativetech_global_research_initiative
AI-Controlled Colony Shipstech_cryostasis_1
Colony Fabrication Dronestech_cryostasis_1_machine_intelligence
Self-Aware Colony Shipstech_cryostasis_2
Automated Exploration Protocolstech_automated_exploration
Autonomous Exploration Algorithmstech_automated_exploration_machine_intelligence
Auxiliary Fire-controltech_auxiliary_fire_control
Lythuric Gas Refiningtech_lythuric_gas
Teldar Crystal Miningtech_mine_teldar
Yurantic Crystal Miningtech_mine_yuranic
Neutronium Extractiontech_mine_neutronium
Dark Matter Drawingtech_mine_dark_matter
Fission Powertech_fission_power
Fusion Powertech_fusion_power
Cold Fusion Powertech_cold_fusion_power
Antimatter Powertech_antimatter_power
Zero Point Powertech_zero_point_power
Dark Matter Powertech_dark_matter_power_core
Dark Matter Propulsiontech_dark_matter_propulsion
Reactor Boosterstech_reactor_boosters_1
Improved Reactor Boosterstech_reactor_boosters_2
Advanced Reactor Boosterstech_reactor_boosters_3
Deflectorstech_shields_1
Improved Deflectorstech_shields_2
Shieldstech_shields_3
Advanced Shieldstech_shields_4
Hyper Shieldstech_shields_5
Shield Capacitorstech_shield_rechargers_1
Planetary Shieldstech_planetary_shield_generator
Dark Matter Deflectorstech_dark_matter_deflector
Psionic Shieldstech_psionic_shield
Gravitic Sensorstech_sensors_2
Subspace Sensorstech_sensors_3
Tachyon Sensorstech_sensors_4
Orbital Sensor Arraystech_orbital_sensor_array
High-Energy Capacitorstech_power_plant_1
Field Modulationtech_power_plant_2
Quantum Energy Statestech_power_plant_3
Quantum Field Manipulationtech_power_plant_4
Stellar Absorptiontech_stellar_absorption
Global Energy Managementtech_power_hub_1
Planetary Power Gridtech_power_hub_2
Subspace Wormholestech_wormhole_generation_1
Wormhole Calibration Matrixtech_wormhole_generation_2
Wormhole Containment Fieldstech_wormhole_generation_3
Hyperspace Traveltech_hyper_drive_1
Hyperlane Breach Pointstech_hyper_drive_2
Hyperspace Slipstreamstech_hyper_drive_3
Hyperlane Mappingtech_hyperlane_mapping
Warp Traveltech_warp_drive_1
Warp Field Stabilizerstech_warp_drive_2
Warp Drive Ramscoopstech_warp_drive_3
Jump Drivetech_jump_drive_1
Psi Jump Drivetech_psi_jump_drive_1
Wormhole Stabilizationtech_wormhole_stabilization
Gateway Activationtech_gateway_activation
Gateway Constructiontech_gateway_construction
Capacitor Fieldstech_shield_recharge_aura_1
Shield Dampenerstech_aura_shield_dampener
Quantum Destabilizertech_aura_quantum_destabilizer
Enigmatic Disruption Fieldtech_enigmatic_disruption_field
Enigmatic Encodertech_enigmatic_encoder
Enigmatic Decodertech_enigmatic_decoder
Ascension Theorytech_ascension_theory
$tech_ascension_theory$tech_ascension_theory_apoc
Red Laserstech_lasers_1
Blue Laserstech_lasers_2
UV Laserstech_lasers_3
X-Ray Laserstech_lasers_4
Gamma Laserstech_lasers_5
Particle Lancestech_energy_lance_1
Tachyon Lancestech_energy_lance_2
Perdition Beamtech_perdition_beam
Plasma Throwerstech_plasma_1
Plasma Acceleratorstech_plasma_2
Plasma Cannonstech_plasma_3
Arc Emitterstech_arc_emitter_1
Focused Arc Emitterstech_arc_emitter_2
Disruptorstech_disruptors_1
Ion Disruptorstech_disruptors_2
Phase Disruptorstech_disruptors_3
Proton Launcherstech_energy_torpedoes_1
Neutron Launcherstech_energy_torpedoes_2
Extradimensional Weaponrytech_extradimensional_weapon_1
Mining Drone Laserstech_mining_drone_weapon_1
Cloud Lightning Conduitstech_space_cloud_weapon_1
Blue Crystal Capacitorstech_blue_crystal_weapon_1
Green Crystal Capacitorstech_green_crystal_weapon_1
Yellow Crystal Capacitorstech_yellow_crystal_weapon_1
Red Crystal Capacitorstech_red_crystal_weapon_1
Hydroponicstech_eco_simulation
Eco Simulationtech_hydroponics
Gene Cropstech_gene_crops
Nano-Vitality Cropstech_nano_vitality_crops
Nutrient Replicationtech_nutrient_replication
Engos Vapor Refiningtech_engos_vapor
Pitharan Dust Refiningtech_pitharan_dust
Zro Distillationtech_mine_zro
Biodiversity Studiestech_biolab_1
Xenobiologytech_biolab_2
Secrets of Lifetech_biolab_3
Xenologytech_alien_life_studies
Xeno Zootech_xeno_zoo
New Worlds Protocoltech_colonization_1
Atmospheric Filteringtech_colonization_2
Hostile Environment Adaptationtech_colonization_3
Foreign Soil Enrichmenttech_colonization_4
Eco-Integration Studiestech_colonization_5
Tomb World Adaptationtech_tomb_world_adaption
Free Enterprisestech_free_enterprises
Frontier Initiativestech_frontier_initiatives
Frontier Traditionstech_frontier_traditions
Frontier Collectivestech_frontier_collectives
Frontier Commissarstech_frontier_commissars
Cryostasistech_cryostasis
Xeno Ecology Subjugationtech_xeno_ecology_1
Environmental Controltech_xeno_ecology_2
Interstellar Economicstech_reveal_luxuries_1
Galactic Marketstech_reveal_luxuries_2
Orbital Hydroponicstech_orbital_hydroponics
Arctic Colonizationtech_arctic_colonization
Tundra Colonizationtech_tundra_colonization
Ocean Colonizationtech_ocean_colonization
Arid Colonizationtech_arid_colonization
Tropical Colonizationtech_tropical_colonization
Desert Colonizationtech_desert_colonization
Continental Colonizationtech_continental_colonization
Genetic Healthcaretech_frontier_health
Modular Componentstech_frontier_health_machine_intelligence
Cyto-Revitalizationtech_frontier_hospital
Intelligent Factoriestech_frontier_hospital_machine_intelligence
$tech_frontier_health_machine_intelligence$tech_modular_components
$tech_frontier_hospital_machine_intelligence$tech_intelligent_factories
Planetary Resurfacingtech_tb_mountain_range
Deep Crust Engineeringtech_tb_volcano
Dangerous Wildlife Removaltech_tb_dangerous_wildlife
Selective Defoliantstech_tb_dense_jungle
Soil Remediationtech_tb_quicksand_basin
Xeno-Hydraulic Masterytech_tb_noxious_swamp
Climate Control Networktech_tb_massive_glacier
Ocean Ecology Managementtech_tb_toxic_kelp
Subterranean Colonizationtech_tb_deep_sinkhole
Space Tradingtech_space_trading
Terrestrial Sculptingtech_terrestrial_sculpting
Atmospheric Manipulationtech_atmospheric_manipulation
Ecological Adaptationtech_ecological_adaptation
Climate Restorationtech_climate_restoration
Gaia Creationtech_gaia_creation
Genome Mappingtech_genome_mapping
Epigenetic Triggerstech_epigenetic_triggers
Cloningtech_cloning
Gene Bankstech_gene_banks
Glandular Acclimationtech_glandular_acclimation
Gene Seed Purificationtech_gene_seed_purification
Morphogenetic Field Masterytech_morphogenetic_field_mastery
Gene Tailoringtech_gene_tailoring
Genetic Resequencingtech_genetic_resequencing
Targeted Gene Expressionstech_gene_expressions
Selected Lineagestech_selected_lineages
Capacity Boosterstech_capacity_boosters
Regenerative Hull Tissuetech_regenerative_hull_tissue
Vitality Boosterstech_vitality_boosters
Doctrine: Space Combattech_doctrine_fleet_size_1
Doctrine: Reactive Formationstech_doctrine_fleet_size_2
Doctrine: Interstellar Warfaretech_doctrine_fleet_size_3
Doctrine: Fluid Fleet Templatestech_doctrine_fleet_size_4
Doctrine: Armada Battle Formationtech_doctrine_fleet_size_5
Interstellar Fleet Traditionstech_interstellar_fleet_traditions
Command Matrixtech_command_matrix
Doctrine: Fleet Supporttech_doctrine_navy_size_1
Doctrine: Support Vesselstech_doctrine_navy_size_2
Doctrine: Interstellar Logisticstech_doctrine_navy_size_3
Doctrine: Fleet Liasionstech_doctrine_navy_size_4
Refit Standardstech_refit_standards
Drone Command Centerstech_centralized_command_hive_mind
Centralized Commandtech_centralized_command
Maintenance Commandtech_centralized_command_machine_intelligence
Combat Trainingtech_combat_training
Field Repairstech_combat_training_machine_intelligence
Ground Defense Planningtech_ground_defense_planning
Global Defense Gridtech_global_defense_grid
Psionic Theorytech_psionic_theory
Telepathytech_telepathy
Transcendent Thoughttech_transcendent_thought
Precognition Interfacetech_precognition_interface
Psi Jump Drivestech_psi_jump_drives
Xeno Outreachtech_xeno_outreach
Xeno Relationstech_xeno_relations
Xeno Supremacytech_xeno_supremacy
Xeno Diplomacytech_xeno_diplomacy
Stellar Expansiontech_galactic_ambitions
Manifest Destinytech_manifest_destiny
Interstellar Campaignstech_interstellar_campaigns
Galactic Campaignstech_galactic_campaigns
Planetary Governmenttech_planetary_government
Planetary Unificationtech_planetary_unification
Uniform Data Standardstech_planetary_unification_machine_intelligence
Adaptive Bureaucracytech_adaptive_bureaucracy
Positronic CPUstech_adaptive_bureaucracy_machine_intelligence
Colonial Bureaucracytech_colonial_bureaucracy
Galactic Bureaucracytech_galactic_bureaucracy
Colonial Centralizationtech_colonial_centralization
Galactic Administrationtech_galactic_administration
The Living Statetech_living_state
Autonomous Agentstech_autonomous_agents
The Collective Selftech_collective_self
Embodied Dynamismtech_embodied_dynamism
Ethical Equationstech_ethical_equations
Neural Implantstech_neural_implants
Galactic Benevolencetech_galactic_benevolence
Hyper-Entertainment Forumtech_hyper_entertainment_forum
Virtual Combat Simulationstech_virtual_combat_arena
Purity Campaignstech_purity_campaigns
Galactic Marketstech_galactic_markets
Symbols of Unitytech_symbol_unity
Alien Visitor Centerstech_visitor_center
Subdermal Stimulationtech_subdermal_stimulation
Artificial Moral Codestech_artificial_moral_codes
Synthetic Thought Patternstech_synthetic_thought_patterns
Collective Production Methodstech_collective_production_methods
Resource Processing Algorithmstech_resource_processing_algorithms
Xeno Integrationtech_xeno_integration
Sociocultural Historytech_cultural_heritage
Heritage Sitestech_heritage_site
Planetary Communicationstech_heritage_site_machine_intelligence
Local Hypercommunicationtech_hypercomms_forum
Automated Curation Algorithmstech_autocurating_vault
Alpha Hubtech_autocurating_vault_machine_intelligence
Holographic Ritualstech_holographic_rituals
Consecration Fieldstech_consecration_fields
Metacognitive Faithtech_transcendent_faith
Xeno Naturalizationtech_alien_sanctuary
Amoeba Breeding Programtech_amoeba_strike_craft_1
Swarm Spawning Poolstech_swarm_strike_craft_1
Scourge Missilestech_scourge_missile_1
Frequency Tuningtech_space_whale_weapon_1
Extraction Patternstech_repeatable_improved_tile_mineral_output
Synchronized Firing Patternstech_repeatable_improved_military_station_damage
Fortified Core Layerstech_repeatable_improved_military_station_health
Hull Integritytech_repeatable_improved_ship_health
Matter Compressiontech_repeatable_improved_armor_output
Thermodynamic Yield Controltech_repeatable_weapon_type_explosive_damage
Miniaturized Pre-Igniterstech_repeatable_weapon_type_explosive_fire_rate
High-Density Munitionstech_repeatable_weapon_type_kinetic_damage
Loader Efficiencytech_repeatable_weapon_type_kinetic_fire_rate
Applied Superconductivitytech_repeatable_improved_tile_energy_output
Shield Harmonicstech_repeatable_improved_shield_output
Focusing Arraystech_repeatable_weapon_type_energy_damage
Flash Coolanttech_repeatable_weapon_type_energy_fire_rate
Synapse Interceptorstech_repeatable_weapon_type_strike_craft_fire_damage
Heat Recyclerstech_repeatable_weapon_type_strike_craft_fire_rate
Planetary Signal Boosterstech_repeatable_improved_planet_sensor_range
Gravitational Analysistech_repeatable_reduced_building_cost
Assembly Algorithmstech_repeatable_reduced_building_time
Transgenic Cropstech_repeatable_improved_tile_food_output
Communication Protocolstech_repeatable_improved_sector_cap
Administrative Efficiencytech_repeatable_improved_core_system_cap
Sapient Resource Managementtech_repeatable_improved_leader_cap
Talent Acquisitiontech_repeatable_reduced_leader_cost
Personality Safeguardstech_repeatable_reduced_leader_cost_machine_intelligence
Proclamation Broadcaststech_repeatable_improved_edict_length
Aggressive Conditioningtech_repeatable_improved_army_damage
Nerve Dampenerstech_repeatable_improved_army_health
Cell Revitalizationtech_repeatable_improved_leader_life_span
Interstellar Expansiontech_repeatable_improved_starbase_capacity
Stimulant Diettech_repeatable_improved_slave_mineral_output
Fleet Management Procedurestech_repeatable_naval_cap
Admiralty Support Stafftech_repeatable_command_limit
Pirate Only Techtech_pirate_starting
Hiddentech_event_crystal_sonar
Hiddentech_event_droning_optimizations
Hiddentech_event_greater_crystal_bounty
Hiddentech_event_crystal_bounty
Hiddentech_event_drone_bounty
Administrative Pathgateway_capital
Biological Pathgateway_biological
Ship Pathgateway_ship
Psionic Pathgateway_psionics
Robotic Pathgateway_robotics
Kinetic Weapons Pathgateway_kinetic_weapons
Energy Weapons Pathgateway_energy_weapons
Power Generationgateway_power_generation
Curator Exploration Labtech_curator_lab
Curator Archeology Labtech_archeology_lab
Organic Probability Theorytech_probability_theory
Binary Motivatorstech_binary_motivators
Nanite Assemblerstech_nanite_assemblers
Adaptive Combat Algorithmstech_adaptive_combat_algorithms
Biomechanicstech_biomechanics
Singularity Coretech_singularity_core

Additional Information

Stellaris Traditions List

Traditions list.

Name

ID / Cheat Code

Expansion Traditionstr_expansion_adopt
Colonization Fevertr_expansion_colonization_fever
A New Lifetr_expansion_a_new_life
Courier Networktr_expansion_courier_network
Reach for the Starstr_expansion_reach_for_the_stars
Galactic Ambitiontr_expansion_galactic_ambition
Domination Traditionstr_domination_adopt
Colonial Viceroystr_domination_colonial_viceroys
Fleet Leviestr_domination_fleet_levies
Protection Rackettr_domination_protection_racket
Star Lordstr_domination_star_lords
Vassal Acculturationtr_domination_vassal_acculturation
Purity Traditionstr_purity_adopt
Never Surrendertr_purity_never_surrender
Symbol of Puritytr_purity_symbol_purity
Natural Ordertr_purity_natural_order
The Chosentr_purity_the_chosen
Waste Processingtr_purity_waste_processing
Appropriationtr_purity_appropriation
Harmony Traditionstr_harmony_adopt
The Greater Goodtr_harmony_the_greater_good
Kinshiptr_harmony_kinship
Bulwark of Harmonytr_harmony_bulwark_of_harmony
Utopian Dreamtr_harmony_utopian_dream
Mind and Bodytr_harmony_mind_and_body
Self-Preservation Protocolstr_synchronicity_self_preservation
Drone Networktr_synchronicity_drone_network
Supremacy Traditionstr_supremacy_adopt
The Great Gametr_supremacy_great_game
Above the Fraytr_supremacy_above_the_fray
Armed Deterrencetr_supremacy_armed_deterrence
Natural Preeminencetr_supremacy_natural_preeminence
Right of Conquesttr_supremacy_right_of_conquest
Master Shipwrightstr_supremacy_master_shipwrights
War Gamestr_supremacy_war_games
Warrior Mindsettr_supremacy_overwhelming_force
Diplomacy Traditionstr_diplomacy_adopt
The Federationtr_diplomacy_the_federation
Entente Coordinationtr_diplomacy_entente_coordination
Dynamic Ecomorphismtr_diplomacy_dynamic_ecomorphism
Federal Unitytr_diplomacy_federal_unity
Alien Tourismtr_diplomacy_alien_tourism
Adaptability Traditionstr_adaptability_adopt
Dietary Enrichmenttr_adaptability_dietary_enrichment
Survival of the Fittesttr_adaptability_survival_fittest
$tr_diplomacy_dynamic_ecomorphism$tr_adaptability_dynamic_ecomorphism
Environmental Diversificationtr_adaptability_environmental_diversification
Adaptive Ecologytr_adaptability_adaptive_ecology
Versatility Traditionstr_versatility_adopt
Adaptive Programmingtr_versatility_adaptive_programming
Operational Proxiestr_versatility_operational_proxies
Peak Performancetr_versatility_peak_performance
Cyber-Commstr_synchronicity_cyber_comms
Material Analysistr_versatility_material_analysis
Organic Utopiatr_synchronicity_organic_paradise
Organic Intermediariestr_synchronicity_organic_intermediaries
Universal Compatibilitytr_versatility_universal_compatibility
Discovery Traditionstr_discovery_adopt
To Boldly Gotr_discovery_to_boldly_go
$tech_databank_uplinks$tr_discovery_databank_uplinks
Science Divisiontr_discovery_science_division
Polytechnic Educationtr_discovery_polytechnic_education
Faith in Sciencetr_discovery_faith_in_science
Prosperity Traditionstr_prosperity_adopt
Standard Construction Templatestr_prosperity_sct
Administrative Operationstr_prosperity_administrative_operations
Fleet Logistics Corpstr_prosperity_fleet_logistical_corps
Trans-Stellar Corporationstr_prosperity_trans_stellar_corporations
The Pursuit of Profittr_prosperity_pursuit_of_profit
Efficiency Algorithmstr_prosperity_efficiency_algorithms

Additional Information

Stellaris Traits List

In case you need a trait, searching for it on this list.

Name

ID / Cheat Code

Slow Breederstrait_slow_breeders
Delicioustrait_delicious
Nerve Stapledtrait_nerve_stapled
Fertiletrait_fertile
Eruditetrait_erudite
Robusttrait_robust
Charismatictrait_charismatic
Repugnanttrait_repugnant
Talentedtrait_talented
Strongtrait_strong
Very Strongtrait_very_strong
Weaktrait_weak
Toughtrait_tough
Frailtrait_frail
Stoictrait_stoic
Timidtrait_timid
Indolenttrait_indolent
Communaltrait_communal
Solitarytrait_solitary
Adaptivetrait_adaptive
Extremely Adaptivetrait_extremely_adaptive
Nonadaptivetrait_nonadaptive
Nomadictrait_nomadic
Sedentarytrait_sedentary
Thriftytrait_thrifty
Industrioustrait_industrious
Natural Engineerstrait_natural_engineers
Poor Engineerstrait_poor_engineers
Natural Physiciststrait_natural_physicists
Poor Physiciststrait_poor_physicists
Natural Sociologiststrait_natural_sociologists
Poor Sociologiststrait_poor_sociologists
Quick Learnerstrait_quick_learners
Slow Learnerstrait_slow_learners
Long Lifespanstrait_long_lifespans
Short Lifespanstrait_short_lifespans
Upliftedtrait_uplifted
Starborntrait_presapient_starborn
Earthboundtrait_presapient_earthbound
Natural Intellectualstrait_presapient_natural_intellectuals
Prolestrait_presapient_proles
Servilestrait_syncretic_proles
Conservativetrait_presapient_conservative
Irradiatedtrait_presapient_irradiated
Persistenttrait_persistent
Conformiststrait_conformists
Deviantstrait_deviants
Enduringtrait_enduring
Venerabletrait_venerable
Fleetingtrait_fleeting
Diversetrait_diverse
Decadenttrait_decadent
Intelligenttrait_intelligent
Agrariantrait_agrarian
Resilienttrait_resilient
Mechanicaltrait_mechanical
Robottrait_robotic_1
Forever in Limbotrait_robot_awoken_01
Awokentrait_robot_awoken
Droidtrait_robotic_2
Synthetictrait_robotic_3
Conservationisttrait_conservational
Wastefultrait_wasteful
Hive-Mindedtrait_hive_mind
Machinetrait_machine_unit
Power Drillstrait_robot_power_drills
Harvesterstrait_robot_harvesters
Efficient Processorstrait_robot_efficient_processors
Logic Enginestrait_robot_logic_engines
Loyalty Circuitstrait_robot_loyalty_circuits
Domestic Protocolstrait_robot_domestic_protocols
Superconductivetrait_robot_superconductive
Double-Jointedtrait_robot_double_jointed
Bulkytrait_robot_bulky
Enhanced Memorytrait_robot_enhanced_memory
Emotion Emulatorstrait_robot_emotion_emulators
Uncannytrait_robot_uncanny
Durabletrait_robot_durable
High Maintenancetrait_robot_high_maintenance
Learning Algorithmstrait_robot_learning_algorithms
Repurposed Hardwaretrait_robot_repurposed_hardware
Mass-Producedtrait_robot_mass_produced
Custom-Madetrait_robot_custom_made
Recycledtrait_robot_recycled
Luxurioustrait_robot_luxurious
Propaganda Machinestrait_robot_propaganda_machines
Survivortrait_survivor
Traditionaltrait_traditional
Quarrelsometrait_quarrelsome
Alpine Preferencetrait_pc_alpine_preference
Savanna Preferencetrait_pc_savannah_preference
Arctic Preferencetrait_pc_arctic_preference
Ocean Preferencetrait_pc_ocean_preference
Continental Preferencetrait_pc_continental_preference
Tundra Preferencetrait_pc_tundra_preference
Arid Preferencetrait_pc_arid_preference
Desert Preferencetrait_pc_desert_preference
Tropical Preferencetrait_pc_tropical_preference
Tomb World Preferencetrait_pc_nuked_preference
Gaia World Preferencetrait_pc_gaia_preference
AI World Preferencetrait_pc_ai_preference
Ring World Preferencetrait_pc_ringworld_habitable_preference
Habitat Preferencetrait_pc_habitat_preference
Adaptableleader_trait_adaptable
Stubbornleader_trait_stubborn
Resilientleader_trait_resilient
Substance Abuserleader_trait_substance_abuser
Eagerleader_trait_eager
Arrested Developmentleader_trait_arrested_development
Ex-Fighter Pilotleader_trait_ex_fighter_pilot
Tricksterleader_trait_trickster
Fleet Logisticianleader_trait_fleet_logistician
Fleet Organizerleader_trait_fleet_organizer
Nervousleader_trait_nervous
Engineerleader_trait_engineer
Aggressiveleader_trait_aggressive
Cautiousleader_trait_cautious
Scoutleader_trait_scout
Unyieldingleader_trait_unyielding
Gale-Speedleader_trait_gale_speed
Lethargicleader_trait_lethargic
Restrainedleader_trait_restrained
Defenderleader_trait_defender
Invaderleader_trait_attacker
Charismaticleader_trait_charismatic
Butcherleader_trait_butcher
Glory Seekerleader_trait_glory_seeker
Armchair Commanderleader_trait_armchair_commander
Army Logisticianleader_trait_army_logistician
Iron Fistleader_trait_iron_fist
Army Veteranleader_trait_army_veteran
Retired Fleet Officerleader_trait_retired_fleet_officer
Architectural Interestleader_trait_architectural_interest
Agrarian Upbringingleader_trait_agrarian_upbringing
Intellectualleader_trait_intellectual
Environmental Engineerleader_trait_environmental_engineer
Carefulleader_trait_careful
Meticulousleader_trait_meticulous
Spark of Geniusleader_trait_spark_of_genius
Carefreeleader_trait_carefree
Roamerleader_trait_roamer
Archaeologistleader_trait_archaeologist
Paranoidleader_trait_paranoid
Maniacalleader_trait_maniacal
Custom AI Assistantleader_trait_custom_AI_assistant
Sapient AI Assistantleader_trait_sapient_AI_assistant
Expertise: Materialsleader_trait_expertise_materials
Expertise: Propulsionleader_trait_expertise_propulsion
Expertise: Voidcraftleader_trait_expertise_voidcraft
Expertise: Industryleader_trait_expertise_industry
Expertise: Field Manipulationleader_trait_expertise_field_manipulation
Expertise: Particlesleader_trait_expertise_particles
Expertise: Metaphysicsleader_trait_expertise_metaphysics
Expertise: Psionicsleader_trait_expertise_psionics
Expertise: Computingleader_trait_expertise_computing
Expertise: New Worldsleader_trait_expertise_new_worlds
Expertise: Statecraftleader_trait_expertise_statecraft
Expertise: Biologyleader_trait_expertise_biology
Expertise: Military Theoryleader_trait_expertise_military_theory
Curatorleader_trait_curator
Towel-bearerleader_trait_towel
Corvette Focustrait_ruler_corvette_focus
Destroyer Focustrait_ruler_destroyer_focus
Cruiser Focustrait_ruler_cruiser_focus
Battleship Focustrait_ruler_battleship_focus
Recruitertrait_ruler_recruiter
From the Rankstrait_ruler_from_the_ranks
Fortifiertrait_ruler_fortifier
Logistic Understandingtrait_ruler_logistic_understanding
Military Pioneertrait_ruler_military_pioneer
Warliketrait_ruler_warlike
Architectural Sensetrait_ruler_architectural_sense
Frontier Spirittrait_ruler_frontier_spirit
World Shapertrait_ruler_world_shaper
Home in the Skytrait_ruler_home_in_the_sky
Industrialisttrait_ruler_industrialist
Eye for Talenttrait_ruler_eye_for_talent
Deep Connectionstrait_ruler_deep_connections
Charismatictrait_ruler_charismatic
Champion of the Peopletrait_ruler_champion_of_the_people
Expansionisttrait_ruler_expansionist
Fertility Preachertrait_ruler_fertility_preacher
Investortrait_ruler_investor
Space Minertrait_ruler_space_miner
Explorertrait_ruler_explorer
Machine Intelligenceleader_trait_ruler_machine_intelligence
Flexible Programmingleader_trait_flexible_programming
Rigid Programmingleader_trait_rigid_programming
Newbootleader_trait_newboot
Warbot Tinkererleader_trait_warbot_tinkerer
AI-Aided Designleader_trait_ai_aided_design
Bulldozerleader_trait_bulldozer
Analyticalleader_trait_analytical
Parts Cannibalizerleader_trait_parts_cannibalizer
Demoralizerleader_trait_demoralizer
Erratic Morality Coreleader_trait_erratic_morality_core
Maintenance Loopleader_trait_maintenance_loop
Unstable Code Baseleader_trait_unstable_code_base
Catalogerleader_trait_cataloger
Restore Pointleader_trait_restore_point
Sentinel Trainingleader_trait_sentinel
Hive Mindleader_trait_hive_mind
Hive Affinityleader_trait_hive_affinity
Void Hunterleader_trait_void_swimmer
Etherealleader_trait_ethereal
Dimensional Stutterleader_trait_dimensional_stutter

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